Great new from Xbox team this week. Major Nelson just announced that Xbox One next Fall update will have full DLNA support. This means that just like the original Xbox 360, AirMusic will now be able to stream music from your iOS device to the Xbox One.
Check it out http://www.polygon.com/2014/8/12/5994723/xbox-one-media-player-app-usb-dlna-support
A bunch of friends and I decided to race for the 24 hours of Lemons. Geeks that we are, we had to come up with a way to get sensor data out from the car to the pit and communicate with the driver. That’s how ClariceNet came to life (our theme was the “Silence of the lambs”).
A combination of Arduino, RaspberryPi, iPad, Wifi and XBee for communications.
Source code is on github.
Team blog is on Tumbler.
AirMusic can now stream music to a Google Chromecast device. Pick a song from your library and hear it on your TV. You can also queue up more than one song with the Chromecast Playlist in-app purchase.
More features features coming including ability to edit now playing queue, party mode, guest access, etc…
Today is, supposedly, the end of the world according to the Mayans.
To celebrate, we present you our latest iOS app called MusicFlow. We’ve taken our previous AirMusic app to the next level.
With MusicFlow, you can now stream anything playing on your device to an Xbox or Smart TV. YES, you can now stream Spotify, Pandora, the free music from your Free Music favorite downloaders. Heck, even DRM protected content such as Audiobooks can play on your big fancy speakers now!
Merry Xmas everyone. Enjoy!
You can find more info about MusicFlow here.
Songbird, the acclaimed music desktop and mobile application, released a new desktop application with support for DLNA devices thanks to easy integration of the Platinum SDK.
Check their blog entry http://blog.songbirdnest.com/songbird-classic-version-2-1-update/
If you’ve ever want to distribute your iOS app to beta testers, reviewers or investors, you know how painful it is.
Usually when there’s pain, there’s a Business opportunity. Indeed. You can now use services such as TestFlight & HockeyApp to automate the process of distributing AdHoc builds.
But it’s still cumbersome to manually upload builds.
Thankfully both services have an API so it’s just a matter of writing a script and hook it up inside XCode.
- Fist off, if you work with a team, make sure to “share” your target scheme.
- Second, Edit Scheme and add a Pre-Action Run Script to Build. This will increment the CFBundleVersion in your plist when you make an adhoc build. This ensures that all builds uploaded to TestFlight or HockeyApp have a different version (They use a combination of you CFBundleShortVersionString and CFBundleVersion). [This script assumes that you created an adhoc configuration with “Adhoc” in its name]
Here’s the script.
- Then, select Archive and choose the adhoc build configuration you created.
- Then add a Post-Action Run script to Archive. [Make sure to select your target in “Provide Build Settings from”]
Here’s the script. Make sure to update your API keys and select the service you want using the UPLOAD_SERVICE variable.
Enjoy!
-s